In 2009, Josh Silverman’s company was commissioned to build a custom video playback engine to drive a matrix of 36 47-inch LCD displays. The system was specified to handle native resolution content across the entire system.
Including spatial pixels hidden between screen bezels and displays, the system had a total canvas size of approximately 32000 x 4000 pixels, and a total pixel count of roughly 74 MegaPixels. In practice, no native resolution content was designed for the system for regular use, but Josh designed a 20-second piece of test content in order to demonstrate the native resolution capabilities of the system. The content was rendered with an openFrameworks application built specifically for this purpose. The test was performed after-hours.